#include "precomp.h"
#include "AdventureButton.h"


AdventureButton::AdventureButton(CL_GUIComponent *parent,CL_Rect clientArea)
	:CL_PushButton(parent)
{
	CL_PushButton *newButton = new CL_PushButton(parent);
	newButton->set_geometry(CL_Rect(0,0,100,100));
	CL_GUIManager guiManager = parent->get_gui_manager();
	
}


AdventureButton::~AdventureButton(void)
{
}
